During an interview with IGN.com microphones, Striking Distance confirmed that Callisto Protocol will support Ray Tracing and more.
Details continue to emerge about The Callisto Protocol , the new sci-fi horror from Glen Schofield, the father of Dead Space. During an interview with the microphones of IGN.com, the Chief Technical of Strinking Distance Studios, Mark James revealed that the game will support Ray Tracing and several features borrowed from Unreal Ungine 5 .
It was really important for us to get a lighting model with dynamic lights and shadows that was physically consistent with what was shown on the screen – explained Mark James – The correct use of contrast and ambient occlusion has a great impact on the horror experience returned. to the player, but Unreal Engine 4 had a limit on the maximum number of lights that can affect the environment and so we modified it to integrate the more advanced features of Unreal Engine 5.
Also for Ray Tracing we have detached ourselves from the solution offered by Unreal Engine 4 to create a hybrid Ray Tracing system for lighting, reflections and shadows. The new approach is based on the code of Unreal Engine 5 but does not involve the use of Lumen because it does not integrate well with our corridor lighting system. Epic even helped us tweak some of these features to fit our modified version of the engine.
We remind you that The Callisto Protocol will be available starting December 2, 2022 for PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series S | X. It was recently confirmed that the game will be supported for at least a full year with the release of DLC .
- The Callisto Protocol Dev Explains the Tech Behind the Game’s Gory Details (ign.com)