The next generation update of The Witcher 3; ray tracing feature, 60 FPS mode, cloud-based recording system and many more features are offered to the players.
Although the Witcher series, which has become one of CD Projekt Red’s qualified breadbaskets, has been set sail for different adventures with the development of new games, the studio does not forget its old games. In addition to the news of the development of the remake version of The Witcher 1, the next generation update of the Witcher 3 does not have a reason for the fans who have devoured the game not to look back.
As game lovers, we had the opportunity to take a closer look at how the next generation version of The Witcher 3 will come with improvements and innovations in CDPR’s live broadcast as of today .
What’s new in The Witcher 3 next generation version?
The version that will be released for PS5, PC and Xbox Series X/S on December 14 and will be offered for free; It will include a host of gameplay and image improvements, as well as new features such as a photo mode. PS5 and Xbox Series X users will be able to play by choosing between 60 FPS performance mode and 30 FPS quality mode with ray tracing turned on.
In addition to real-time global illumination, ray-tracing supported ambient shielding, built-in FSR 2.0 to help frame rate increase, dynamic resolution scaling, and enhanced textures and effects for environmental elements will also be included in this release.
On the other hand, with the new update, cutscenes can be stopped and subtitles can be shaped according to the request of the game lover. The icons on the map can also be turned off for those looking for a more organic sense of exploration during gameplay. In various kombat scenes, the camera will also get closer to Geralt, providing an interactive atmosphere.
As the developer studio has previously announced, there will be a user-friendly interface for Geralt’s spells on the console, as well as mission fixes and new quests and cosmetic items inspired by Netflix’s The Witcher series.