Users will be able to interact while experiencing immersive augmented reality gaming experiences where digital content is embedded in the physical world.
VividQ and Dispelix partnership: What could change the production of 3D holographic technology for AR headsets?
Holographic display maker VividQ for augmented reality games and Dispelix frequency router have joined forces for a technology that was said to be impossible two years ago. The duo are working on a new 3D holographic display technology. VividQ and Dispelix designed a waveguide combiner, allowing users to view 3D content with variable depth simultaneously in their own environment.
In short, users can experience immersive augmented reality gaming experiences where digital content is embedded in the physical world. Let’s add that users can interact with the content in question. The technology produced by VividQ and Dispelix can also be used in smart glasses and augmented reality headsets.
In addition, VividQ’s holographic imaging software works with game engines such as Unity and Unreal Engine, making it easy for game developers to create new experiences.
It’s worth noting that the duo has formed a commercial partnership to get their 3D waveguide technology ready for mass production. 3D waveguide can be produced and supplied on a large scale through Dispelix, a Finland-based manufacturer of transparent waveguides for wearables. With this partnership, title manufacturers can create new AR roadmaps now.
Let’s share the operation details of VividQ with you. UK-based VividQ has a team of 50 people. VividQ has raised a total of $23 million from deep technology funds in the UK, Austria, Germany, Japan and Silicon Valley.
Details of the waveguide combiner
Meanwhile, VividQ’s 3D waveguide consists of two elements. The first is a modification of the standard pupil design that replicates the waveguide. At this point, it should be noted that in AR titles, it is difficult to align small screens with users’ pupils. VividQ solves this problem with this modification. The second is an algorithm that calculates a hologram that corrects for waveguide distortion.
Until now, the experience offered by titles such as Magic Leap, Microsoft HoloLens and Vuzix benefited from an illusion of depth used to bring a 3D effect to 2D images. These images had either a fixed focal length or a simultaneous focal length. This caused users to tire their eyes or experience nausea. However , it was not possible to interact in 3 dimensions in the physical environment .
The waveguide combiner is a solution to these problems. In this sense, we can say that the technology in question is one of the favorite methods of the AR industry. Especially on the hardware side of Waveguide combiners, the fact that they offer light and normal glass lens-like panels for AR heads makes them ergonomic and easy to use.
Finally, the hardware and software components work in harmony with each other, preventing you from using the VividQ waveguide with another software or system. From this point of view, it is possible to hear the name of VividQ’s patent-pending technology frequently in the future.